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Code contemplations from previous weeks:

Ask a Programmer
The Question: "I am a computer science student at Texas A&M University and I want to start programming games. Could you give me a list of good game programming books that will help me out? Also, what is a good text editor that I could use to write my code on? We use EMAC text editor and it is a pain in the neck."
Submitted by: Paul
Answered by: Rob Kenny
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The Question: "I've got friends who have graduated and gone on to work for large companies and are wasting their time either doing web pages or database work. Of course, they tend to not mind the work since they're payed very well, at least by my standards. I've been an avid gamer for years now, and would love to make that my profession, but am concerned that I might not make an acceptable living doing so. I hear a lot of jokes about how pooly paid programmers and designers are in the gaming industry, but I wonder what the truth of it is."
Submitted by: Ray Black
Similar questions submitted by: Anthony C. and others
Answered by: Lisa Varner
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The Question: "Compared to normal games, shareware genarally seems dated and simple. Still, some people are totally addicted to some shareware. (I don't consider Doom to be shareware.) Can a good programmer make a living doing just shareware?"
Submitted by: Dale
Answered by: Jeff Vogel (founder/designer, Spiderweb Software)
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The Question: "Just how *good* at Math do you have to be to become a decent games programmer? What type of project would prove that I was a decent games programmer?"
Submitted by: Michael Clair
Answered by: Jeff Pobst
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The Question: "Recently I've heard stuff from people who think that within a few years C++ and other oops will be dead. In which case what the heck am I doing learning it?? This depressing view of C++ also goes along with the prediction that the new language is Java. Is this true? If not, what do you see as being the language trend of the future??"
Submitted by: Kick
Answered by: Brendan Vanous
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The Question: "At what age do you accept programming interns, and what sort of skills or school experience do you look for when choosing them?"
Submitted by: several folks, including Breen Wilton
Answered by: Lisa Varner
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The Question: "Ever since Ultima II, my dream was to be a game programmer. Now, at age 25, I'm a programmer and I can see my dream coming into focus.  I program all day long (and love it) and come home and play computer games all night long (and love that more).  I live for the two, but the programming I do at work isn't the kind of programming I want to be doing at work.  I'm about ready to start sending my resume out to all the major game companies. What types of skills do entry level positions require?"
Submitted by: B.M.
Answered by: Bryan Dudash
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The Question: "I'm a college freshman who aspires to one day be a game programmer. Every company I've looked at requires previous experience in game programming. So where do you get the experience? I've studied Pascal and C++ for over three years and feel very competent in my ability with these languages, but I dont know one darn thing about game programming! Are there special schools you can apply to, or do game companies offer internships?"
Submitted by: Andy Claremont
Answered by: Joe Mobley
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The Question: "I am currently a corporate developer with some years experience in C++. I have wanted to build games since my zx81. What is the best path to get to becomming a game programmer from a more traditional programming job (MFC/ATL and such)?"
Submitted by: "dances-with-code"
Answered by: Michael Stahl
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The Question: "If someone just graduated from college and applied to be a game programmer/designer, what would you look for before hiring the person? Their GPA? What school they went to? How much computer/gaming knowledge they have?"
Submitted by: "Mongoose" Garrett
Answered by: Willie Eide
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The Question:
#include
main()
{
printf("to be answered by: any of the staff\n");
printf("My name is: Champ Boonyarat\n");
printf("The Question is: I've been learning C for almost a term, but I don't see it's connection to games programming at all. All I see are numbers and calculations. How can I relate programming to something like 3DSMax to create 3d games?
Object Orientation?\n");
}
Submitted by: Champ Boonyarat
Answered by: Jeff Pobst, Ph.D.
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The Question: "How, exactly, does one get 2 - 3 years professional programming experience when you can't get a professional programming job without experience?!?"
Submitted by: Andrew Egerton
Answered by: Mark Marion
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The Question: "What types of languages should I be learning so that I can eventually develop computer games?"
Submitted by: Leaton Skeoch
Answered by: Brendan Vanous
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The Question: "Is the focus on up-and-coming as opposed to existing technology inhibiting design freedom by creating constant technology 'barriers'?"
Submitted by: Mark Oehl
Answered by: Mark Marion
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The Question: "I'm halfway through a degree in Physics/Astrophysics (for some reason I can't remember). The C/C++ courses have naturally been centered around the basics of the language and physics applications. From this point, what is the best way to expand on it to get to a high standard?"
Submitted by: Paul McIntyre
Answered by: Jeff Pobst
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The Question: "Right now I'm in my second year in University, studying Electrical Engineering. Should I be taking this field? All the stuff I'm learning right now seems way out of line for PC games. People tell me that Computing Engineering is the same as Electrical. And that Engineering Faculty is 'better' than Science. So, it seems 'in my heart' that I should be going into Computing Science to learn programming, but what society tells me is that if I do Engineering then I will be more sucessful."
Submitted by: "Ranma"
Answered by: two programmers n' an artist
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The Question: "I am a young game designer (well at least I want to be) and what I am wondering is what engines or programs do you use to make strategy games. If i'm going to make games, I want to start off by making strategy games."
Submitted by: Mike Bunka
Answered by: Graeme Bayless
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