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Production posers from previous weeks:

Ask Da Man
The Question: "Just wondering what drives a sequel besides the $$ made on the previous version, how much input or control do the actual developers have in that decision?"
Submitted by: JohnD
Answered by: Mark Hood
Read the answer!

The Question: "From what I've heard is that Sierra has shut down several games, such as Cry.Sys, Capitol Punishment, and Cloak, while they were well into development. I was wondering how do you decide when a game no longer holds any appeal for the market?"
Submitted by: Alan
Answered by: Mark Hood and Brad Bethune
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The Question: "I've noticed that some games are released significantly later than they are originally planned for, while others are perfectly on time. How do you go about keeping a game 'on track' so that it gets to stores on time?"
Submitted by: "Jackie Quake" from AOL
Answered by: Wendy Albee
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The Question: "For a large scale game... say something like Fallout... how many people does the development team consist of, and what are their jobs?"
Submitted by: Joe Hester
Answered by: Gary Brown
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The Question: "Does the person responsible for the idea of a game get to become the designer/producer of that game, or if not what do they end up doing?"
Submitted by: O'Jay Robinson
Answered by: Gary Brown
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The Question: "What does it take to get to 'Producer' status? Does it take a long list of accomplishments to get that title? Can an 'artist/game addict' get such a position?"
Submitted by: Carlos Granito
Answered by: Rod Fung
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The Question: "At what point do you start promoting an upcoming game? And how does the PR process work?"
Submitted by: Koala
Answered by: Eric Twelker
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The Question: "Does the producer choose who to be on a development team? And does the game designer choose who to be the producer?"
Submitted by: Alan
Answered by: Gary Brown
Read the answer!

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