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A cranky old editor once stated that "opinions are a dime a dozen". In order to prove him wrong, we're offering all the opinions you can eat, for no charge at all. So pull up a chair and join the buffet.

From the murky labyrinths of game companies around the world, programmers, artists, and other squinting troglodytes will venture into the light of publicity long enough to share their thoughts and views. Stop by periodically to see what they have to say...

Is ION Storm a Representative Sample?
The question has been asked: "Is this how game companies really work?" It's easy to see, in the wake of a disturbing expose', why potential developers might now be having second thoughts about entering the industry.

Although the humble Talemonger is no longer an active member of the development community, she has nonetheless seen enough of its inner workings to offer her impression.

So You Want To Work In Tech Support?
Joshua Bentley spent four years on the front lines of Tech Support, fielding calls, solving problems, and generally trying not to end up on anybody's hit list.

Now, looking back on his experiences, he has prepared a small primer for those who wish to start a career as a support rep, or even call one to troubleshoot a problem.

Guns, Guns, Guns!
Our good Mr. Quinn has seen enough 3D shooters, 2D shooters, strategy shooters, adventure shooters, RPG shooters, and Jell-O shooters to last a lifetime, and it looks as though he's finally snapped.

Strap on your flak jacket, and step into Quinn's Corner. spacer

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