|
|
|

In his time at Sierra On-Line, composer Gary Spinrad has created
sound effects for zombies, ogres, and smashing heads, and has
recorded tunes which range from techno-rave to
classical-soundtrack. In November, 1998, he stopped by to share
some of his hard-won wisdom with our users. Thanks, Gary!
Transcript
The following questions were excerpted from the Gametalk message
board during Gary's week "on call".
Question: (r/s)
"I understand why the industry started moving away from MIDI
based music a few years back. The digital music allowed for
the true sound that the composers intended, better quality at
the time, etc. But now, with the proliferation of some very
good wave-table boards, do you think there's gonna be another
shift back to MIDI based scores? Not that I have a
preference, although I'd assume that a digital score would
chew up a few more CPU cycles, wouldn't it?"
Gary's Answer:
"I think there will be some games going back to *shudder* MIDI,
especially with the big push from the Borg to use DirectMusic,
but there's a fatal flaw in this logic. Played on a minimum
requirement wavetable board. That means a limited sound set
and minimal effects. This is something that may be able to be
sacrificed in arcade style games, but for anything larger or
more dramatic I find it unacceptable. As CPU speeds increase
exponentially, I can only see actual digital wavefiles
becoming more prominent. I insist on them in the first design
sessions. Just keep repeating 'MIDI is bad' to your producer
until they're willing to capitulate."
Question: (Reven)
"I happen to like CD audio. It's universally compatible, is in
the best-sounding format, and it doesn't require hardly any
CPU cycles to play. It's the best you can get, why would we
want to move back to an out-dated format? That's like asking
us to trade in our color tvs for black and white."
Gary's Answer:
"Redbook is a problem because of it's very nature. In order to
do redbook, you have to tie up the CD-ROM indefinitely. That
means all the rest of your game data must be pre-loaded or
stored on your hard drive (read: 255Mb install). Streaming is
the better option. With streaming, your only limitation is
the speed of the CD-Rom. With a 4X CD-Rom, you can pull down
1 second of audio in 1/4 second, leaving 3/4 of a second for
other data. It still takes CPU to chew on that wave data,
though. While streaming IS the better audio option, it does
have it's price."
Question: (JD)
"I remember seeing a question on the Half Life bulletin board
recently, asking if games would start using the MP3 format.
No one really knew enough to answer it at the time, so I am
wondering if you could."
Gary's Answer:
"We're all looking into MP3 with awe and excitement. We here
at Sierra love the sound and are pleased this compression
scheme is universal enought that we just might be able to use
it."
Question: (Joe Jaquette)
"When you write music for a game, does the designer say he
wants music that feels a certain way, or do you compose
something and then go ask for his opinion?"
Gary's Answer:
"The designer always comes in with an opinion of what they want
the music to sound like. Often, your designer is not a
musician, thus you're left to interpret the random hummings
and vague descriptions you're given. I take all these musings
under advisement and treat them like parameters, then I go
write whatever I want, keeping those parameters in mind.
Sometimes I think the designer doesn't have a clear course, so
I'll write what I feel is right, then sync it up to video and
prove my point. Know your designer, though. Some megalomaniacs
don't care how it was done, as long as it was donr their way.
A good political tongue can help you get the right music in
sometimes."
Question: (Dyslextic)
"Well my sound question is simple or so I think. What do you
think are the best sound cards out o nthe market. Since your
a sound designer, I figure you probably have some godo ideas
on this, espically features you think are important for sound
cards to have"
Gary's Answer:
"YOu know, it's funny, but I don't give them much thought. As
a composer, my commercial grade sound cards (Event Gina and
Audiomedia III) are required for composition, but I also use
a good old soundblaster for reference. As a minimum platform,
I have to think at all times, "How would this sound on a Sound
Blaster?" Even the big studios use cheap stereos and TV
speakers for reference. In short, sorry. I don't know. Just
make for bloody sure the bugger's drivers are DirectX
Compatible. My Gina's aren't. Makes it irritating as Hell."
Question: (Joe Jaquette)
"What is good for a composer's setup? What sound card,
synthesizer/MIDI keyboard, software should I look into? This
is assuming that you work on a PC. Thanks"
Gary's Answer:
"Actually, I compose on a MAC. I fing the PC very irritating to
configure. (IRQ set to F3? What the smeg? I write music!) I
use digital performer with a Protools Project system driving
a Roland XP-50. The XP-50 is the warhorse. Thing's got
photorealistic orchestral sounds. I also supplement that with
a Korg 03/Rw and a soundcanvas"
Question: (Emptyhead)
"I have had a long time dream of composing music for a video
games, but cannot find a single posting for "musician wanted",
"composer needed", etc. I'm curious...is there some #$@#!
computer somewhere that writes all the music for video games
and developers just access the machine with their super-duper
secret access code and presto-wando a soundtrack spits out
for their video game? I produce some very fine tunes, but am
having trouble finding out where I can solicit my work...be a
sport and lend me a hand...I'll let you have my first born
for the favor."
Gary's Answer:
"I realize I'm about to disappoint you, but this kind of job
you don't pursue. You fall backwards into it. I got this one
because I was in a band with the lead programmer of another
game. My advice is to go work. Do whatever. Do music. Let the
wind carry you wherever the hell it wants to, and keep your
eye open for places to land. I assure you, you'll land several
places before you take root. Sorry, but that's the way the
music business works."
|
|