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From the outside, a game company must seem like a magical ant farm. Through its front doors, a wildly diverse colony of workers and soldiers file, laughing and chatting. And deep inside, amidst a maze of twisty passages (all alike), their gathered scraps of information and lumps of technology are carefully plastered together into an ever-changing world of adventure.

Would you like to know how?

The developers would love to tell you. Each week, they'll answer your questions and provide general enlightenment about the inner workings of game development and publishing. Been wondering how a programmer decides which graphics engine to use? What the qualifications are for 3D artists? How a playtester can survive on nothing but Dr. Pepper and chocolate-covered espresso beans for the last two months of a project? Read on...

Read The Latest Answers
The Question: "Many of the new action games seem to be based on existing technology, such as the Quake II and Unreal engines. What drives the decision to utilize the strengths (and accept the limitations) of an existing engine, rather than custom-developing a new technology to suit the particular game?"
Submitted by: Merlin, the Happy Pig
Answered by: Gabe Newell (co-founder, Valve Software)
Read the answer!

The Question: "Unless they decide to try making a new type of game, a designer has to work within an existing genre, right? So how do they make their game stand out, since there's so many others like it? (I know I know, most of them don't, but look at Total Annihilation or Half-Life and you'll see what I mean.)"
Submitted by: Kade McGraw
Answered by: Chris Taylor (designer, Gas Powered Games)
Read the answer!

The Question: "It's the ultimate developer fantasy: taking a team of talented cohorts and leaving the secure mediocrity of the corporate fortress. It seems like everyone's doing it, too, but the financial insecurity worries me. I'm an underpaid programmer, I can't just sell a couple of Ferraris to get by while our dream team pursues our dream game. How do these breakaway groups find a new backer or publisher?"
Submitted by: Dreamer Alpha Tango
Answered by: Chris Taylor (designer, Gas Powered Games)
Read the answer!

View the Answer Archive
Here, carved forever in electronic stone, you will find a vast trove of informational goodies. The Answer Archive includes over a year's worth of user questions and developer responses.

Go Ahead... Ask!
Submitting your own question is simple -- just send an e-mail to answers@talemonger.com with the following information:

Who should answer your question?
Is your question directed at game designers? Artists? Producers, programmers, marketers, customer support folks? Composers, sound engineers, or voice directors? Webweavers or writers? Reviewers? Me?

Should I post your name?
If your question is answered by a game developer, can we post your name along with your question? Or would you prefer to remain anonymous?

Your question!
Kind of tough to answer it if you don't ask! Don't be shy, we don't bite. (Well, except for Paul Quinn, but he's had all his shots.) So let's hear it.

Oh, wait... one more thing. Before you take the time to write out your question, check out the Answer Archive! Dozens of classic imponderables have already been discussed, and you might just save yourself the time and electrons of re-asking the same question. spacer

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