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Creation conundrums from previous weeks:
Ask a Designer
The Question: "What is the toughest part of designing
a game?"
The Question: "Why don't more designers use
humor in their games? It makes a game better to be funny
sometimes."
The Question: "My question is basically what if I have ideas
now for games that would be instant hits. Is there any way to
submit my ideas or concepts without being either ripped off or
thought of as a loony?"
The Question: "Does the person responsible for the idea of a
game get to become the designer/producer of that game, or if
not what do they end up doing?"
The Question: "How can I start working for
Sierra as a writer/designer? Who do I need to speak to about
this?"
The Question: "How do you go about designing 'fun'
into a game?"
The Question: "Is it possible to make a game that is
significant in the way that Amistad or Titanic
was? Or, perhaps, a better example: a work of art on the
level of Dostoevsky that makes someone actually contemplate
themselves and their condition? Or make them cry? Or make
their stomachs knot with what they're feeling?"
The Question: "If someone just graduated from college and
applied to be a game programmer/designer, what would you look
for before hiring the person? Their GPA? What school they
went to? How much computer/gaming knowledge they
have?"
The Question: "Is the focus on up-and-coming as opposed
to existing technology inhibiting design freedom by creating
constant technology 'barriers'?"
The Question: "How do you decide what type to game to
make? I am curious, because I'd like to eventually develop my
own games, and I would like some insight into the starting of
a project."
The Question: "Is there a 'standard form' for a game
design proposal? Are there any suggestions you have for
putting one together?"
The Question: "How would you break into game design as a
profession if your strengths are writing (I have been
published, don't worry) and creative design?"
The Question: "I am a young game designer (well at least I
want to be) and what I am wondering is what engines or
programs do you use to make strategy games. If i'm going to
make games, I want to start off by making strategy
games."
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