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Creation conundrums from previous weeks:

Ask a Designer
The Question: "I'm about to enter my freshman year of college. If my ultimate career goal is to become a game designer, what should my major be now? Computer studies? English/Lit? Our E/L department has a self-directed major in screenwriting, would that be of any use? What exactly are the qualifications for game design?"
Submitted by: Allen Delany, class of 2001
Similar questions submitted by: Michele McFadden, Chaosanwaerter
Answered by: Nine designers, one manager, Human Resources, and Ken Williams
Read the answer!

The Question: "What is the toughest part of designing a game?"
Submitted by: Kyle "the dark elf" Harrison
Answered by: Tammy Dargan
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The Question: "Why don't more designers use humor in their games? It makes a game better to be funny sometimes."
Submitted by: Callas
Answered by: Al Lowe
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The Question: "My question is basically what if I have ideas now for games that would be instant hits. Is there any way to submit my ideas or concepts without being either ripped off or thought of as a loony?"
Submitted by: Michael Netting
Answered by: Scott Lynch
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The Question: "Does the person responsible for the idea of a game get to become the designer/producer of that game, or if not what do they end up doing?"
Submitted by: O'Jay Robinson
Answered by: Gary Brown
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The Question: "How can I start working for Sierra as a writer/designer? Who do I need to speak to about this?"
Submitted by: J.H.
Answered by: The Talemonger
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The Question: "How do you go about designing 'fun' into a game?"
Submitted by: Mark Oehl
Answered by: Lori Cole
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The Question: "Is it possible to make a game that is significant in the way that Amistad or Titanic was? Or, perhaps, a better example: a work of art on the level of Dostoevsky that makes someone actually contemplate themselves and their condition? Or make them cry? Or make their stomachs knot with what they're feeling?"
Submitted by: Michael Mullins, English major
Answered by: Jane Jensen
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The Question: "If someone just graduated from college and applied to be a game programmer/designer, what would you look for before hiring the person? Their GPA? What school they went to? How much computer/gaming knowledge they have?"
Submitted by: "Mongoose" Garrett
Answered by: Willie Eide
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The Question: "Is the focus on up-and-coming as opposed to existing technology inhibiting design freedom by creating constant technology 'barriers'?"
Submitted by: Mark Oehl
Answered by: Mark Marion
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The Question: "How do you decide what type to game to make? I am curious, because I'd like to eventually develop my own games, and I would like some insight into the starting of a project."
Submitted by: Chris Harrington
Answered by: Susan Frischer
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The Question: "Is there a 'standard form' for a game design proposal? Are there any suggestions you have for putting one together?"
Submitted by: Marcus A. Trapp
Answered by: Al Lowe
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The Question: "How would you break into game design as a profession if your strengths are writing (I have been published, don't worry) and creative design?"
Submitted by: Benjamin K. Graham
Answered by: Susan Frischer
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The Question: "I am a young game designer (well at least I want to be) and what I am wondering is what engines or programs do you use to make strategy games. If i'm going to make games, I want to start off by making strategy games."
Submitted by: Mike Bunka
Answered by: Graeme Bayless
Read the answer!

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