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Rendering responses from previous weeks:
Ask an Artist
The Question: "Being in the non-game graphics field I run
into a lot of incompatibility and problems with conversions, so
I am wondering just how are the output graphics targeted?
Also, does a game artist focus most on product
compatibility of the current market? the speed and ease of use?
the complexity and appeal of the graphics? Do you target
novices or the already addicted?... who decides, and which
aspect takes precedence?"
The Question: "I want to be an game artist (ie. modeling,
animation, texture mapping) but I am concerned about the
annual income. I have no idea, earthly-or-otherwise, of what
price artists fetch. I love art. I adore gaming. Could you
please give me an estimated income range? I don't mind
starving for my art, but I'm really hoping that it won't be
neccessary."
The Question: "How are 3D graphics rendered and
made?"
The Question: "Do you think there would ever be a
possibility of obtaining a job on artistic skill alone? Is
there even a section for people like me
who only design charactors and plot lines etc, but don't want
to go to school forever just so they will even LOOK at my
work. Also, do you know of any companies now that aren't so
degree-biased?"
The Question: "I'm a 3D animator graduated from Vancouver's
Digipen school. Right now I'm working as a webmaster but I
would really like to be a 3D artist in the game industry. What
do you guys look for in a demo reel?"
The Question: "I'm changing careers. What you (game
developers, artists, etc.) do interests me because I hope to
develop art and computer skills in order to be a part of such
teams. What do I do first? I do not know exactly what to ask,
or what training I will need. What I would like to do is design
web pages as special as these pages are, and be involved in
game graphics, with a goal of doing other program graphics
in the future. How do I go about learning what I need to
learn?"
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