
And the Question is...
"Many of the traditional lines between
computer game genres are blurring these days. Diablo
was part role-playing game, part action game. Mask of
Eternity will be part adventure, part 3D action. What's
your opinion of this trend?"
Submitted by: Sierra On-Line
This question was posed by one of the Sierra game developers,
and thrown open for discussion on the Gametalk message board.
Here are some of your excellent replies:
Answered by: O'Jay Robinson
"I think genres are artificial. I think a genre is created
when an original game is successful. Then everybody else wants
to make a game like that because they think it will sell, and
then the gaming industry gets stuck in a rut because you
see less creative games that don't really pay attention to
genres. Take, for example, games like Civilization
or Doom. They were successful because they offered
great gameplay. They were also innovations that ignored
genres. So my opinion is that genres are a unfortunate
restriction on the game industry but one that will probably
not go away."
Answered by: Nadiar
"Blurring is definitely a good idea, it appeals to people who
would otherwise be turned off, and it introduces others to a
new genre of gaming."
Answered by: "acarotenuto"
"I love it! By combining different genres of games you are
able to do many wonderful things. Marketing and Sales love it
because your product will attract buyers from the various
groups. But more importantly is your gameplay. You can have
a more immersive environment. You are able to have a wider
range of emotions and/or reactions with the player. Would
Diablo be as fun if whenever you walked up to a monster
the game would switch to a turn based text fight? ('Dark
Lord hits for 10 points of damage' -- it brings back memories
of Wizardry on my old 386.) But the blending of genres
must be done carefully. Diablo, as well as Ultima
VIII, were excellent. The combination of mini-RPG,
adventure, and mini-action was why I liked the Quest for
Glory series so much. Or who could forget Space
Quest and Leisure Suit Larry, the blending of Comedy
and Adventure. But can you think of a good Racing/Puzzle game,
or a Sports/RPG (RPG in the traditional sense)? I can't.
These combinations just don't seem to go together very
well."
Answered by: Ken Liang
"As long as the game is FUN to play, it doesn't matter how
blurred the lines between genres get."
Answered by: Marrisa
"I think this trend is wonderful. Instead of sticking strictly
to one genre, I think the diversity of games these days makes
them all the more enjoyable!"
Answered by: J.D. Robertson
"If done right, mixing to genres in a game can bring about the
best of both worlds. Diablo is a good example.
Personally, I never bought the game, but Blizzard must have
hit the right combination of Role Playing and Action
with the game to encourage the legions of fans who bought the
game and continue to play it. It's also dangerous, as the game
could scare off fans of both genres. A mix of action and
adventure like Mask of Eternity would have to strike a
careful balance to avoid alienating adventure gamers who
shy away from more action-oriented games and action gamers who
don't want to spend their time solving difficult puzzles. Then
again, it might be attractive to someone like myself who
enjoys games from both genres.
"Another possible problem with mixing genres is that a game can
become confused. I can't think of an example at the moment,
but I have played games which tried to incorporate a little of
this, and a little of that, and ended up with a lot of
nothing. I guess it's all really an issue of the games design.
If it's put together well, than the mix of genres can make a
great game, but if the game isn't put together well, it never
really had much hope anyway."
Answered by: Trinker
"I think the only people it will cause problems with will be
the people who are responsible for pigeon holing those things.
As long as the game is fun, I don't care if it's a
shooter-strategy-adventure with a romantic twist."
Answered by: Greg the card carrying materialist
"I like it. I have played computer games for as long as I can
remember. I'm 23 now, and I remember playing Pong on
a TV Wizard game system when I was a wee lad, Pac Man
when it first came out, on up through the Atari games, into
Nintendo, as well as each generation of PC games. There's
only so much pure action I can take, and as fun as adventure
games are, there's only so much you can do without blurring
the lines. Heck, games like Eye of the Beholder started\
to blur the lines long before Diablo was even a dream
of some designer. I view the merging of genres as the natural
and necessary growth of the industry, to satisfy the ever
growing need of us Americans to have 'Bigger, Better, Faster,
MORE MORE MORE!'
"Just like we no longer accept cheesy, rubber costumes and
flashing lights from the movie industry, we demand more
complicated games from the game industry. There will always
be a place for straightforward games, just as there is always
a place for a simple movie. Variety is the spice of life.
But if you ask me, blur the lines! :)"
Answered by: Chad A. Verrall
"In many ways the blurring of genres is offering new genres in
the process. It still needs to be done with caution! One of
the biggest problems with merging two genres together is that
often they will not blend or fit together well and the end
result will be people not liking the game. Of course when
done right (Diablo, Realms of the Haunting) the game
turns out to be VERY good."
Answered by: Tim Dolezal
"If the game is playable, I do not mind."
Answered by: Joe Jaquette
"The (blended-genre) games are getting better. While
Diablo tried to be an action game and an RPG,
it was more geared at the intensive action aspect. Hopefully
the upcoming RPG/3D shooter Anachronox will succeed at
coming that much closer to the pen and paper style RPGs.
Previous attempts to integrate the two (i.e. Daggerfall),
had great role playing but horrible action. I see the
blending of these as the incorporation of the best of both
worlds. This would seem to work best for RPG/action,
adventure/action, action/strategy, or (maybe)
strategy/RPG (Auran has one in the works).
"I don't think that the genre is really that important. Oh,
maybe to the reviewers... What I look for in a game are a
couple of factors. First, is it fun. Second, can I keep
playing it over and keep getting a unique experience. If the
game is really fun, I'll probably still buy it. For
example, games like Quake, Dark Reign, and Stars!
can be played for a long time before becoming dull. Having
multi-player support really helps this. For games like
The Curse of Monkey Island, Jedi Knight, Space Quest #,
the games are enormously fun, but the replay value is
horrible.
"In the end, the greatest advantage that the blending of
genres has created is story. For example, Dark Reign had
an excellent story, and I played it all the way through to
find all of it. After the story was complete, there was
on-line play and 'Instant Action' that was different
every time. The bottom-line for me is: Any game that has a
good to great story backed up with ever changing aspects (oh,
it should be fun, too) will sell and aquire a massive
backing.
"I think that part of my love for a good book shines through
here. I see most of the games I buy as expensive, interactive
books."
Answered by: Paul Lalonde
"I think that since they've started mixing genres, the gaming
industry has grown up a bit and realised that a game doesn't
need to be strictly RPG, Action, or any ONE genre in
particular.
"It sometimes hinders a game's story line but more often than
not it enhances it! Plus it also appeals to a larger group
of players, so it's also a wise business decision!"
Answered by: Chris Davis
"Awesome! Blend all my favorites into one game! :)"
Answered by: Kick, the rubber chicken
"I LOVE IT!!!!!!!!! So long as you still produce SOME true
RPGs, blurring lines makes for some very cool, very original
games."
Answered by: Edward Kim
"I'm all for this trend. I've noticed that when genres do
become blended, it usually occurs between action, adventure,
and roleplaying games. This is fine by me since these are my
favourite types of games (esp. RPG).
"However, for those folks who enjoy one specific genre, they
may not enjoy the other aspects of the game. For example, a
die-hard adventure gamer may be disgruntled by the "difficult"
action sequences when all he/she wants to do is solve the
adventure! I suppose developers could allow the player to
disable such overt action sequences, but then this feels like
the game is being "watered down" to include a wider target
audience than it really should.
"I hope that by combining various genres, that the pacing of the
game is not messed up. Overall though, I think developers are
doing a great job!"
Answered by: Ryan Wetherill
"As long as a good game comes out of it, I don't care what
genre it says on the box."
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