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And the Question is...
"How do you go about designing 'fun'
into a game?"
Submitted by: Mark Oehl
Answered by: Lori Cole (designer,
Sierra
On-Line)
"To answer that question, you almost have to have the one-hour
lecture. We have given a couple of talks at the Computer
Games Developer Conference and other conventions with the
title The Fun Factor. These hour+ talks include topics
like:
- Rule Number 1 -- The player must have fun.
- Enjoy games -- you have to figure out what you yourself
enjoy and find fun in a game.
- Remember Rule Number 1 while designing a puzzle or a
setting up a situation. The designer has got to judge
between challenging and frustrating the player. A little
frustration is fun. Too much, and the player quits the
game.
- Know your audience, and design the game for what they
want and expect -- don’t put a lot of twitch in an adventure
game, don’t have too many easy monsters in an action
game.
- Most games must be winnable by most players. If it can
only be won by a few very skilled players, then they will be
your only real audience. Make the game challenging for a
wide range of players. Don’t make the game easy, but don’t
make it too hard, either.
- Constantly reward the player for playing. Have lots of
different types of rewards -- funny moments or new inventory
items in an adventure game, new items or spells or skills in
an RPG, new monsters or traps in an action game, etc.
- Surprise the player. If a game is predictable, it
becomes dull. Give the player a wide variety of things to
do.
- Playtest your ideas of what is fun, even if it is only
by discussing things with others. Get feedback and refine
the fun. Then -- when the game is playable -- have it played
with the question of fun in mind. (Few game companies can
enjoy the luxury of this in the race to get the game to
market, but the theory is good.)
- Enjoy your job of game designing! If you aren’t
passionate about what you are doing, you won’t put any
passion into the game. Make the game that you would
love to play.
"There are a lot of other things that go into making a fun game,
but these are the ones that come to mind!"
Thanks,
Lori
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