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And the Question is...

"Just wondering what drives a sequel besides the $$ made on the previous version, how much input or control do the actual developers have in that decision?"

Submitted by: JohnD

Answered by: Mark Hood (general manager, Sierra On-Line)

"The developers don't actually make the decision, our customers do. However, the proposals which come from the designer or other developers can drive that decision a lot.

"If we have a series which has done fairly well, we will probably do a sequel when and if we get a great proposal. It's a fine line between giving people more of what they liked and wanted, and yet still coming out with an entirely new experience.

"If a particular product didn't do very well, we analyze why it didn't.

"But assuming it was a good game, with high production values, was fun, and was solid, then we have a pretty clear picture of what we could expect from a sequel."

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